Need help with Smash Box.

Okay, I ALWAYS seem to have problems with it. Each time I change a texture, I hear this annoying BEEEEEEEP sound I’ve heard ATLEAST 5000 times ever since I started hacking. I first tried editing CSPs. Result? BEEEEEEEEEP. Now, I edit something else (Surprise), BEEEEEEEEEEEP. I know that these two things can be edited but it just freezes on me. Anyone that uses this program can help me out? Thanks.

22 Responses to “Need help with Smash Box.”

  1. 1 PAVGN 10/10/2009 at 7:15 PM

    What version of It are you using?

  2. 2 Shukaku 10/10/2009 at 7:23 PM

    Do you ever compress the files?

  3. 3 BigSharkZ 10/10/2009 at 8:12 PM


    The latest version.


    I just export as tgas, put magenta if needed, replace and choose the RGBsomething8 mode since it makes the result the same as what I wanted it to be, and not in black in white or in crappy colors. Then I click Save As and I save my file.

  4. 4 Shukaku 10/10/2009 at 8:17 PM

    Is file size any different?

  5. 5 STUFF2o 10/10/2009 at 8:18 PM

    Weird, I’ve never made a texture in SmashBox that froze on me. Maybe you’re thinking too hard. My strategy: export, edit like any normal image, replace. I never worry about things like RGB modes or whatever, and they turn out fine. The only exception to this is if it’s an indexed texture, where I’d obviously have to index it.
    And yes, I have edited CSP’s with SmashBox.

  6. 6 shadowsquid86 10/10/2009 at 8:19 PM

    Chaning the file/pallete type typically does not end well. I’d recomend you keep the same type to be safe.

  7. 7 PAVGN 10/10/2009 at 8:23 PM

    @ BigSharkZ

    When you reinsert the image don’t change the image type or MIP levels. The game WILL freeze If you do that.

  8. 8 LookItsLink 10/10/2009 at 8:24 PM

    I’m not familiar with SmashBox, but what you said about RGBsomething8 brings indexing to mind. In Photoshop, you would choose to Index Colors instead of leaving it as RGB Colors cuz otherwise errors occur with CSPs and some textures. So maybe its not indexing the colors?

  9. 9 PAVGN 10/10/2009 at 8:27 PM

    @ BigSharkZ

    You said you’d upload the Weegee Climbers once you finish your future update. Is this that update?

  10. 10 shadowsquid86 10/10/2009 at 8:32 PM

    Err…this isn’t an update. So I’d say no.

  11. 11 fireking220 10/10/2009 at 8:39 PM


    I do that for textures. I change the MIP lvls and image type so it smoothes over and it nvr freezes. Is wat ur talking about only for CSP’s?

  12. 12 PAVGN 10/10/2009 at 8:43 PM

    @ fireking220

    No, It happens for other things too. How you managed to change the MIP levels and image type without the game freezing is what I’d like to know.

  13. 13 Mario & Sonic Guy 10/10/2009 at 8:48 PM

    DO NOT change the texture part’s format. If the texture part has an indexed palette, it HAS to stay indexed.

    Any attempts to change the texture formats will easily cause freezing issues. I know this since I once changed Bowser’s “koopaAll00” texture part from a CMPR (tex#00_14) format texture part into an RGB5A3 (tex#00_05) texture part. The result is having my game freeze the instant I try to use the texture.

  14. 14 rawrzilla22 10/10/2009 at 8:56 PM

    Yes, I would also like to know, Fireking220 >.>

  15. 15 BigSharkZ 10/10/2009 at 9:21 PM

    What Fireking said. That one mode makes my results in a better quality. So that’s the problem..

    Thanks guys.

  16. 16 SlainUnderFire77 10/10/2009 at 9:43 PM

    What’s good about Smash Box? What’s the difference between it and ASH?

  17. 17 SlainUnderFire77 10/10/2009 at 9:44 PM

    CUPASH, anyway.

  18. 18 MeleeMaster500 10/10/2009 at 10:30 PM

    if your files are noticeably larger than most textures of that character, than one or more of the textures aren’t compressed correctly. trying to make a texture have better quality lead me to use a RGB compress thing instead of the default it suggested, since it looked better. anything better quality than the suggested one would bump up the filesize and freeze upon loading.

  19. 19 Mario & Sonic Guy 10/10/2009 at 11:16 PM


    SmashBox is capable of editing Indexed textures so that they don’t have mipmap issues; examples include Kirby’s Mario Cap and Ganondorf’s hands. It is also the only way that you can modify enemy textures and boss textures.

    Of course, SmashBox does have its flaws. Sometimes when you replace a texture part that has the CMPR (tex#00_14) format, the image quality may be lower, and some of its transparent parts (if any) could get cut off.

  20. 20 fireking220 10/11/2009 at 12:11 AM

    @Everyone who has asked me how I did it

    I’ll explain later in my next texture post which should be tomarro.

  21. 21 SlainUnderFire77 10/11/2009 at 2:44 AM

    Hm. I think I’ll stick with ASH.

  22. 22 Zak 12/06/2009 at 7:21 PM


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