Deoxys update and questions to all u plpz

This first started out with me having problems, which led to searching, which led to me editing the pac file which led to it not working again, which led to me asking u guys for help which led to me saying “what the hey I should show wat I’ve done” so here it is, this is still FAR from done and Iv’e only done 2 animations out of the 9000 or w/e lol all the animations were done by me, I havent seen what roo525 is working on yet.

from top to bottom, left to right,

1. his dash attack, he will have his tenticles dragging behind him and he will be spinning, my version of zen headbut

2. his run, for some reason he got stuck in the ground lol, *FIXED*

3. his run again but I have the problem where he repeats his run animation over and over again, I have the transN moving him forward but he still does it, help? *FIXED*

4. his wait1, it still needs tweeking though, when the animation ends and starts again, all of his tenticles slow down and then speed up, its gonna be hard to solve this *FIXED*

My question is how do I make an alloy able to dodge?

22 Responses to “Deoxys update and questions to all u plpz”

  1. 1 Charles L. Charles 01/23/2010 at 2:45 AM

    Although I’m not going to use this, I am looking forward to seeing how It turns out.

  2. 2 S. 01/23/2010 at 2:47 AM

    Afraid I can’t answer any of the questions… but keep it up! Looking so very nice; one of the better animation character assists I’ve seen. (:
    (Now if only Deoxys’ textures weren’t so small, they could get a nice graphical update…)

  3. 3 blaze1216j 01/23/2010 at 2:58 AM

    The link is to a forum of model hacking and it should help you out

  4. 4 Chicken Chaser 01/23/2010 at 5:58 AM


    I think they only really need to be shinier… is there anyway to put Samus’ shine on other characters?

  5. 5 owned645 01/23/2010 at 6:24 AM

    Ive seen it before. you just add an edge texture too it. but i have no idea how to do that. i would like to though.
    *hint* *hint*

  6. 6 roo525 01/23/2010 at 9:19 AM

    I’m almost done with his standard “A” moves, so look out for any pm’s.

  7. 7 ShyGuy 01/23/2010 at 11:35 AM

    This is probably a REALLY newbie question, but if Deoxys replaces an alloy then how can we play as him? =/

  8. 8 Kiwi96 01/23/2010 at 12:32 PM

    Deoxys looks really good so far

  9. 9 Xaranid 01/23/2010 at 12:36 PM

    Looks great so far, I really hope you finish it! Like someone said earlier, post this on the smash workshop, youll get tons of technical support. I happen to know for a fact that the running glitch can be fixed without too much hassle. Good luck!!

  10. 10 roo525 01/23/2010 at 1:00 PM

    To play as an alloy (Who will be switched to Deoxys) use the character replacement code.

  11. 11 Mewcario 01/23/2010 at 1:20 PM

    Alright, it’s coming along!

  12. 12 fireking220 01/23/2010 at 1:31 PM


    ok will do


    I will but not yet, he hasn’t even approched betat lol.

    also I think I know how to fix the running glitch now

  13. 13 Loopyeyes 01/23/2010 at 1:51 PM

    It looks really nice!

  14. 14 ShyGuy 01/24/2010 at 2:37 PM

    OK, since this is possible (making a playable character from a Pokemon), does this mean that it might be possible to use the trophy models in the same way (Weavel!)

  15. 15 fireking220 01/24/2010 at 3:17 PM

    From trophy’s, no since most of the trophys only have 4 bones. I made Deoxy’s from its pokeball pokemomn. So we could still create weavile. I’m gonna try to give the same treatment to pokemon like I did for Deoxys but that won’t happen till after I finish him

  16. 16 roo525 01/24/2010 at 7:11 PM

    Accually, trophies ARE possible, we just don’t have the programming to add bones. Once that is possile though, we could have over 500 Characters!!!

    Oooooooooooooooooooooor not…..

  17. 17 ShyGuy 01/24/2010 at 8:18 PM

    @fireking220 Actually I meant Weavel from Metroid Prime Hunters. But the pokemon would be cool too!

    I’d love to see the trophies in the future!

  18. 18 digiholic 01/26/2010 at 2:39 AM

    To get him to move, in PSA, find the subaction for his walking animation, go into the animation flags and click “Moves Character”

    That’s the only thing I can think of to fix it.

  19. 19 fireking220 01/26/2010 at 2:40 AM

    nah it was alredy chechek. I have fixed it now thx to Kryal and Razanak7

  20. 20 b2j135 01/28/2010 at 11:23 PM

    so…whats the status? do we get a beta soon, or is it still going to take a while?

  21. 21 fireking220 01/28/2010 at 11:31 PM


    Its almost a beta (or I like to call it an alpha since there is no custom attacks yet) I almost finished all the ground movement and roo525 is working on the jumps. I just have the turns to go but also roo525 has encountered a bug with the jumping that im gonna take a look at. Its still gonna be a while depending on how big the bug is but I’m getting it out as soon as I can don’t u worry. We r still hard at work.

  22. 22 b2j135 01/29/2010 at 2:17 PM

    that’s great to hear!
    *is hyped*

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