Deoxy’s video SSE/Machinima Style


o yea video is by Roo 😀

Also no download yet due to a dashing problem. >.> *FIXED*


51 Responses to “Deoxy’s video SSE/Machinima Style”


  1. 1 Charles L. Charles 02/11/2010 at 9:18 PM

    Why did you use Sonic music for a Pokémon related hack?

  2. 2 xANDER 02/11/2010 at 9:19 PM

    hey nice deoxys i decided to begin playing with textures and i want to use this but i dont know how to start i have sd card but where do i download hombrew?

  3. 3 fireking220 02/11/2010 at 9:20 PM

    i didnt its Roo’s video, Roo made it. U can ask him that. I think the music is awesome, who cares if its not pokemon.

  4. 4 fireking220 02/11/2010 at 9:21 PM

    @xANDER

    go search around wiibrew.org

    thats the place of everything homebrew

  5. 5 Charles L. Charles 02/11/2010 at 9:24 PM

    @fireking220

    Because It makes more sense to use Pokémon music for Pokémon related hack. Like he could have used Deoxys’ battle theme instead.

  6. 6 roo525 02/11/2010 at 9:28 PM

    My my retarded actions as usual. It was the only thing I had on hand at short notice. I can fix it if anyone wants.

  7. 7 BigSharkZ 02/11/2010 at 9:29 PM

    Really nice, still makes me sad that this is an alloy, though.

  8. 8 fireking220 02/11/2010 at 9:29 PM

    It would be nice if u could

  9. 9 shadowsquid86 02/11/2010 at 9:29 PM

    Anyway, this looks awesome! Do you have the moves done, or just the animations for walking and stuff?

  10. 10 fireking220 02/11/2010 at 9:32 PM

    we have almost all the movement animations done and the triple A done almost as well.

  11. 11 shadowsquid86 02/11/2010 at 9:34 PM

    I wish alloys could have final smashes…Psycho Boost!

  12. 12 Lexx 02/11/2010 at 9:36 PM

    Changed the title from “Machima” to “Machinima”.

  13. 13 fireking220 02/11/2010 at 9:37 PM

    Thank you. Apparently I cant spell today.

  14. 14 shadowsquid86 02/11/2010 at 9:38 PM

    No Lexx, Machima is the ancient art of hacking Green Alloy.

  15. 15 M_S 02/11/2010 at 9:45 PM

    Video removed by user?
    That was quick.

  16. 16 fireking220 02/11/2010 at 9:46 PM

    no roo is replacing the video with the correct music

  17. 17 fireking220 02/11/2010 at 9:49 PM

    ok new video is up with correct music 😀

  18. 18 roo525 02/11/2010 at 9:55 PM

    The music at the end is still the Sonic song, just ignore it…

  19. 19 roo525 02/11/2010 at 9:55 PM

    Rather in the credits ist labeled as being that…

  20. 20 xANDER 02/11/2010 at 10:01 PM

    Okay so i downloaded it and all so i got Kc mm cloud and where do i put the file i downloaded ? In sd i know but where 😦

  21. 21 fireking220 02/11/2010 at 10:25 PM

    http://forums.kc-mm.com/index.php?topic=5.0

  22. 22 razanak7 02/11/2010 at 10:43 PM

    Looks pretty good so far.

  23. 23 darkredscorpio 02/11/2010 at 11:04 PM

    Sweet video Fireking220 and roo525. I see that deoxys is coming along nicely, well I gotta go to bed, see ya.

  24. 24 Yoshi6852 02/11/2010 at 11:28 PM

    It’s times like this I wish alloys didn’t screw up my game even with the correct code list :/

  25. 25 blaze1216j 02/11/2010 at 11:50 PM

    dam, nice work on Deoxys

  26. 26 smashmaniac2008 02/12/2010 at 6:28 AM

    why green alloy? why not lucario?

  27. 27 Mario & Sonic Guy 02/12/2010 at 9:25 AM

    @smashmaniac2008

    From what I’ve heard, only the Alloys would give animation hackers the least trouble. Of course, I wouldn’t really know, since I specialize on texture hacks more.

  28. 28 darkshadedx 02/12/2010 at 12:49 PM

    amazing video roo! and thanks excellent work on deoxys both of you 5 stars on the video!

  29. 29 NerdWithAnAfro 02/12/2010 at 12:52 PM

    @MSG

    the animation part was fixed due to the bone index assuming that one bone was the transN and the character wouldn’t move correctly without it being named properly. Model swapping is why this is on an alloy. alot of character aren’t compatible with model swaps but the alloys (and olimar) are the only one with near assured compatibility.

  30. 30 S. 02/12/2010 at 1:35 PM

    FUCKING YES.

    Also, the introductory style is almost EXACTLY how I would do it, if’n I could get certain character models working like that. Nice one. XD

  31. 31 Mewcario 02/12/2010 at 6:33 PM

    *awesome face*

  32. 32 Garrett223 02/12/2010 at 8:20 PM

    What is next? ripping models from pokepark Wii and getting ALL the formes of deoxys for each alloy? that would be kick ASS.

  33. 33 Garrett223 02/12/2010 at 8:23 PM

    Why stop There! we could make playable darkrai!!!!

  34. 34 FairKnight 02/12/2010 at 9:25 PM

    Thats already possible lol, so is giving alloys specials

  35. 35 roo525 02/12/2010 at 11:10 PM

    What possibilities will come from the center of brawl? The world may never know.

    Well accually, we WILL know. Good suggestion for Pokepark Wii, Garrett223.

    By the way, it seems that many people want gulpin to be playable. I mean, I could do that (Gotta give the people what they want)but why gulpin exactly?

  36. 36 Garrett223 02/14/2010 at 11:50 PM

    @roo
    Because gulpin is a bad ass, and I am one of those supporters. think of how epic it would be! and also lugia would be cool too :D. NOTE: I checked his bones, he has like 10 or something really low like that, but if the FitMotionEtc file is completely custom, (besides the base fitmotion wich will be completely replaced) would it work? I am very amateur, sorry ._.

  37. 37 Garrett223 02/14/2010 at 11:52 PM

    Also, I saw this thread on some website that I forgot, but a person has successfully replaced an alloy with athe shaymin from pokepark Wii, but sadly has no animations yet.

  38. 38 fireking220 02/14/2010 at 11:54 PM

    no, just no. No oversized legendarys, they wouldn’t move very well in battle anyway

  39. 39 Garrett223 02/14/2010 at 11:55 PM

    Wanna see a flash gaame my friend made? http://www.swcs.wnyric.org/1149101081193143/lib/1149101081193143/Meatwad,theGame.swf

  40. 40 Garrett223 02/14/2010 at 11:57 PM

    Sorry, but that game is so god damn funny. back on topic. can you rename bones from other non-brawl models so that the bones move to the original animations?

  41. 41 fireking220 02/14/2010 at 11:58 PM

    hmm i dont c y not. but u would have to rename a lot of bones. Its easier to recreate the animation anyway

  42. 42 Garrett223 02/14/2010 at 11:59 PM

    I promise I will shut up and gtfo after this question, but can you adjust modelsize using brawlbox ONLY? because then we could make baby kyogre :O

  43. 43 fireking220 02/15/2010 at 12:35 AM

    no, that would require using PSA or configuring the animation file. In order to resize the model without those things we would have to edit the model file in a another modeling program (like 3ds max) but we cant yet since the converter isnt done yet

  44. 44 dragon hunter(fat kirby) 02/15/2010 at 1:20 AM

    NEED DL

  45. 45 R!SK 02/23/2010 at 11:17 AM

    @Dragon hunter

    I know, right? We’ve been waiting for more than a week. Real life and all, it can’t possibly take that long just to fix a problem with turning. D:

  46. 46 fireking220 02/23/2010 at 11:20 AM

    I’m sorry but now when he dashes he doesnt go into a run he goes into a fastwalk instead. This is very annoying and idk how to solve it

  47. 47 epicZERO 02/23/2010 at 11:49 AM

    Garrett223
    02/14/2010 at 11:59 PM
    I promise I will shut up and gtfo after this question, but can you adjust modelsize using brawlbox ONLY? because then we could make baby kyogre :O

    fireking220
    02/15/2010 at 12:35 AM
    no, that would require using PSA or configuring the animation file. In order to resize the model without those things we would have to edit the model file in a another modeling program (like 3ds max) but we cant yet since the converter isnt done yet

    @comments
    AW… i wanted to fight as midget snake!

  48. 48 fireking220 03/01/2010 at 10:40 PM

    well… I think I’ll give u a little update on Deoxys (not that anyone will read this but w/e) I haven’t worked on him at all these past few weeks. I haven’t been inclined to even work on him. Idk y I just don’t work on him. I want to but I just can’t.

    Since I found out how to put deoxys on another character im doing that now and hope to have some recolors on the way as well. Right now I’m mainly concerned with finding out how to extract the models from pokepark wii.

    And last, I’m think about starting a big brawl mod where there will be nothing but pokemon as the playable characters. I will contact the creators of the other pokemon being worked on when the time is right.

    Well… thats it. I havent been inclined to hacking at all these past few weeks. I’ve been focusing on school and my PS3 isnt helping much.

    *sigh*

    I hope to figure out this problem in the near future.

  49. 49 shadowsquid86 03/01/2010 at 10:42 PM

    Why extract the model when we have a perfectly good one in game?

    Unless you wanted his Normal Form…

  50. 50 fireking220 03/01/2010 at 10:44 PM

    I wanted the eons out of there so I could make them as characters ever since I saw them as pokeball pokemon

  51. 51 omniscientx 03/11/2010 at 2:55 AM

    FireKing I need some help with a model and animations I’m doing over at smashboards I was wondering if you could help explain to me how exactly to go about editing animations and making new animations in the .brres file anyway just post in this thread and if your interested we are adding pokemon into Brawl that were not in brawl before my assignment is Tyranitar pic here:http://images1.wikia.nocookie.net/spore/images/9/95/Tyranitar.png thanks in advance 🙂


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