Hm. I should probably stop doing this. But, here’s a bunch of random stuff I’ve been working on, either because I was bored, irritated by another project, or I just got distracted again. And quite frankly, if I don’t get these ideas down fast, my head starts getting full, and then I can’t concentrate on anything at all.
It’s a little different this time, since a few of these will have downloads available.
I actually haven’t been as occupied with characters as usual, since I finally took the time to make the next episode of Metroid Legends.
FUN FACT! Episode 19 used 38 custom animations, all made in an afternoon. So if you’re interested, check it out. And if you do, make sure you have the bass on.
Okay, now that we have all the self-prrrrrrrrrrrrrrrroomotion out of the way, onto the picture.
So, in this picture we have Beelzemon and Behemoth, Dark Samus (texture by starshadow), Zephyr (invisible gun, herp de derp), Shadow Queen, Caramellkoopa, ROB PC, and ROB Rocket Interior. There’s a couple other things, but nothing worth noting/with any pictures yet. As for those being released, you get Beelzemon (with hexed model), Dark Samus’s Wait1, Shadow Queen’s Wait1, 2 and 3 (the texture isn’t mine, so I can’t release it until I make my own. Until then, enjoy the lulz when using a normal texture), the complete Caramellkoopa, and the ROB PC texture (which is pretty much just the factory block), all conveniently stored in one download.
To put the animations in ur bralz, open the MotionEtc.pac’s for Zelda and Samus, and replace the animations with the ones downloaded of the same name.
Heh, remember back when I wouldn’t post something until it was done? Good times, good times…