Ball Meta Knight (Needs to be fixed)


I meant to update yesterday, But I was gone all day because I went to go visit my little brother but now I have a model edit that I don’t know why nobody else thought about making. Ball Meta Knight.

He worked perfectly in a one-on-one match but but the game started to slow down and speed up to make up for the slowdown once there were more than two people fighting, And the game slows down to an unplayable speed If more than one Meta Knight is used. If anyone wants to/Knows how to fix this, Please Download It and do so. Note: His cape reappears for animations that use It, I’m ok with this however because I think It would look weird for him to disappear when he does things like his side taunt. Also, I used the SSBB Polygon Deleter If that has anything to do with why this isn’t working right.


23 Responses to “Ball Meta Knight (Needs to be fixed)”


  1. 1 Nights Owl 03/11/2010 at 8:50 PM

    Your right… why didnt anyone think of this?

  2. 2 Dirtboy345 03/11/2010 at 8:55 PM

    metaknight canvas curse lol

  3. 3 Mewtwo2000 03/11/2010 at 8:55 PM

    Vertex editing would make it work fine, the removed parts (feet, hands) would be a little visible, but there wouldn’t be any more slowdowns

  4. 4 roo525 03/11/2010 at 9:00 PM

    Why didn’t you just change the textures for his hands and feet to an alpha? That way they’d still exist, but wouldn’t be seen, and no slowdown would occur.

  5. 5 The Right Honorable Judge Wallace P. Grindstump 03/11/2010 at 9:02 PM

    @Mewtwo2000

    That sounds like a solution but unfortunately for me, I cannot vertex edit.

  6. 6 hardcorebrawlhacks 03/11/2010 at 9:04 PM

    U were rite, why didnt someone think of this? (downloads)

  7. 7 razanak7 03/11/2010 at 9:04 PM

    I’ve thought of it, I just never made it. :3

  8. 8 The Right Honorable Judge Wallace P. Grindstump 03/11/2010 at 9:04 PM

    @roo525

    If what I heard is true, No part of Meta Knight can be made transparent except for his eyes.

  9. 9 roo525 03/11/2010 at 9:10 PM

    @ The Right Honorable Judge Wallace P. Grindstump

    I’ll try it out and let you know…

  10. 10 ChuChu 03/11/2010 at 9:15 PM

    I’ve seen someone do this before, but didn’t provide a D/l link =<
    But yay, ill grab this one =3

  11. 11 shadowsquid86 03/11/2010 at 9:52 PM

    http://chaoscontroll.xtreemhost.com/?p=276#more-276

    Yours removes the sword, though.

  12. 12 The Right Honorable Judge Wallace P. Grindstump 03/11/2010 at 9:59 PM

    @shadowsquid86

    *Facepalm*

    Doh! How could I forget about that? My version removes the wings too, Incase you didn’t notice.

  13. 13 HallowVortex 03/11/2010 at 11:05 PM

    I’ve heard that deleting appendages that they attack with through polygon removal causes slowdown and sometimes freezing.

  14. 14 HacknZak 03/12/2010 at 12:19 AM

    I WANTED TO MAKE THIS FIRST!!! 😦 Oh well you bet me to the punch. I guess thats how hacking goes. 🙂

  15. 15 Darkkirby 03/12/2010 at 3:27 AM

    lol
    more balls xD
    this is good,but i dont want it ^^U

  16. 16 DVDV28 03/12/2010 at 3:38 AM

    They need an armless, legless Jiggs, it’d almost work better (especially her spin move)

  17. 17 n64billy 03/12/2010 at 8:08 AM

    Nights Owl 03/11/2010 at 8:50 PM

    Your right… why didnt anyone think of this?

    Umm, HEEELLLOOO!!! I made this the day after I helped VILE discover polygon editing! Doesn’t anyone remember that……?

  18. 18 Lexx 03/12/2010 at 9:47 AM

    I don’t remember it, because despite the fact that polygon editing is a huge step in Brawl hacking, it’s still FUCKING GAY AND RETARDED.

  19. 19 fireking220 03/12/2010 at 3:56 PM

    @n64billy

    I remember it but I still like my old meta knight better

  20. 20 Jack H. 03/12/2010 at 5:52 PM

    @Lexx: Yeah, appearantly. The last character edit you made and released to the public was on December 9th last year. Been videos of soccer and combos ever since. ;P

  21. 21 Lexx 03/12/2010 at 6:05 PM

    @ Jack

    You love stalking meh. :3

  22. 22 Jack H. 03/12/2010 at 6:18 PM

    @Lexx: omg, you found meh. o. o

  23. 23 ]X[ 03/13/2010 at 11:36 AM

    Well, that’s dumb.


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We, Elite Smash Hackers members, as the authors of this blog, take absolutely no credit in anything we modify and/or create. Therefore, everything we make, even if it may come from another game that isn't published or made by Nintendo, is based from and belongs to both Nintendo and Hal Laboratory. We do not support the usage of pirating games for this use and trust that our fans have the game beforehand.

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