Master Chief Puff.

When I saw Ike Lawliet’s awesome Jigglypuff hats, I decided to edit the texture of his Master Chief one, so here it is. I gave Jigglypuff a visor and green skin. This didn’t take long to make, but I’m enjoying it. :3

Also, here is a preview of an upcoming stage I’m working on. I’m sure Roo will be happy about this, and I would be glad if he could use it as Flandre’s official stage. This is a background I made. I drew Flandre Scarlet on MSPaint, then added a custom background, altered it with different layers (Such as the aura), recolored it, and so on. I really like it.

Anyway, remember that this can only be used on FitPurin02!


33 Responses to “Master Chief Puff.”

  1. 1 BeyondYou 05/24/2010 at 12:11 PM

    Epic. Fitting since this only works on her green costume slot.

    *wonders why Ike Lawliet didn’t do this himself*

    Oh yeah, because he’s not BigSharkZ.

  2. 2 BigSharkZ 05/24/2010 at 12:14 PM


    Haha, true!

    And thanks, XD.

    I also replied to your message on KC:MM.

  3. 3 BeyondYou 05/24/2010 at 12:28 PM


    Yeah, I got it. Thanks for the feedback, man.

  4. 4 Mewzard64 05/24/2010 at 12:37 PM

    I’m liking the Flandre stage so far!!!

  5. 5 darkshadedx 05/24/2010 at 12:49 PM

    Roo is going to love you!

    And nice jigglypuff XD

  6. 6 TheGreenAlloy 05/24/2010 at 1:30 PM

    This is cool, but this wins:

  7. 7 eddie 05/24/2010 at 3:05 PM

    I’m guessing the swirly thing on her forehead can’t be removed…

  8. 8 Ninka_kiwi 05/24/2010 at 3:11 PM

    Roos gonna have a fangasm… Liking the background to Flanders stage makes my 2D stage I made for roo awhile back look cruddy

  9. 9 HyperGumba 05/24/2010 at 3:11 PM

    Awesome, Master Puff… Chief… Jiggly…some…thing… uh.

    Oh, and I am kinda hyped about the Flandre Stage, I haven’t seen a lot Touhou hacks, there is especially a lot of characters. ( I would imagine a Yukari PSA would be quite funny but who’d do this?)

  10. 10 HyperGumba 05/24/2010 at 3:13 PM

    oh, while I’m at it, are custom stages actually accessable in PAL Brawl yet? If yes, how? Using Riivolution won’t help, it freezes at stages.

  11. 11 Roo 05/24/2010 at 3:27 PM

    Love you I do Bigshark. XD

    Seriously though, amazing stage. I’mma go put this up on the original post right now. Plus, I found a solution to my vertex hacking dilemma, so model-wise, Flandre should be done pretty soon! Can’t wait to start PSA.

    Again Thanks Bigshark. You do great work.

  12. 12 Roo 05/24/2010 at 3:28 PM

    I put a comment, but it didn’t show up. 😦

  13. 13 BigSharkZ 05/24/2010 at 3:35 PM


    By vertex hacking, yes, but I don’t really want to do it.


    Haha, can I see yours?


    Lol, thanks, and I have no idea. As for your second question, I don’t know, sorry.


    Now it’s there. 😛

    Thanks for the comment, you’re really going to like it.

  14. 14 Roo 05/24/2010 at 3:39 PM

    No doubt I will, thanks!

    Here’s Ninkakiwi’s version. He did a good job as well, but some collision data was missing, or he just left it out on perpose.

  15. 15 BigSharkZ 05/24/2010 at 3:42 PM


    Heh, to be honest, I don’t like it much, and mine is going to have Flandre Scarlet shooting bullets everywhere (Animation), with LOTS of snow re-textured to be even more bullets.

  16. 16 Roo 05/24/2010 at 3:53 PM

    The definition of bullet hell huh? Sounds like it will work out well.

  17. 17 Roo 05/24/2010 at 4:03 PM

    By the way Bigshark, how much PSA do you know? You could help with that if you would like to, because my ability to create PSA is *cough* *cough* zero. 😐

  18. 18 BigSharkZ 05/24/2010 at 4:20 PM


    Well, I used to be good at PSA (Back when I made my first cheap PSA), but now I forgot most of it, sorry. I wasn’t very interested in PSA anyway.

  19. 19 BigSharkZ 05/24/2010 at 4:24 PM

    Preview of the stage:

  20. 20 Roo 05/24/2010 at 4:31 PM

    Flandre approves, heck Remilia too. 😛

  21. 21 darkshadedx 05/24/2010 at 4:52 PM

    *cough* Pretty Good.

  22. 22 Segtendo 05/24/2010 at 5:43 PM

    You made something epic and made it even more epic.
    Where would we be without you BSZ? 😛

  23. 23 Segtendo 05/24/2010 at 5:43 PM

    You downloaded something epic and made it even more epic.
    Where would we be without you BSZ? 😛

  24. 24 Segtendo 05/24/2010 at 5:44 PM

    Ignore my 1st comment >.>

  25. 25 hero1771 05/24/2010 at 5:44 PM

    all s/he needs is a sniper rifle…

  26. 26 The Right Honorable Judge Wallace P. Grindstump 05/24/2010 at 6:24 PM

    O_O Oh my God! I actually made exactly this a few days ago! But not as a vertex hack. This is what mine looks like:

    I think the skin on mine is better but the visor on yours is obviously better.

  27. 27 HallowVortex 05/24/2010 at 8:30 PM

    I still think the flandre stage should be the lobby of her mansion, but BSZs version will be awesome.

  28. 28 Ninka_kiwi 05/24/2010 at 8:31 PM

    Now mine looks really cruddy XD oh well I made that a while ago any ways. I do have one question where exactly will you be fighting on the stage?

  29. 29 Roo 05/24/2010 at 9:26 PM

    @ Ninkakiwi

    On the ground in this area.

  30. 30 KAITOFORTE 05/25/2010 at 2:35 PM

    Hey check out my new brawl hacks blog.

  31. 31 Dhragen 05/25/2010 at 10:27 PM

    fuck yeah!! that’s original and great, honestly i never expected a master puff, hehe

  32. 32 Demonsplay 05/28/2010 at 4:16 PM

    Dingoberriz originally started the Jiggs hats 😦

  33. 33 dingoberriz 05/28/2010 at 8:23 PM

    People don’t recognize me much aside from the KC:MM team, HCBH and people ate ZeonTeam.

    My hacks aren’t known until someone else knowingly does a similar thing. It’s cool. At least Ike credited me and Mewtwo2000.

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We, Elite Smash Hackers members, as the authors of this blog, take absolutely no credit in anything we modify and/or create. Therefore, everything we make, even if it may come from another game that isn't published or made by Nintendo, is based from and belongs to both Nintendo and Hal Laboratory. We do not support the usage of pirating games for this use and trust that our fans have the game beforehand.

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