Some revisions of some textures. You know how it is.
Blood Gulch (V2)
Blood Gulch has a few minor changes. The lighting is a tad different, but the stage still comes off as dark. Probably the texture itself. Oh well. I also ported it to Final Destination (*thumbs up to Mewtwo2000*) and fixed some texture errors, such as tearing in the sky and those dumb brown boxes. But while testing, I learned something else. No matter what your item settings, only Sandbags spawn on the stage. I’d say this is because it used to be an Online Training stage, but I’m currently working on another stage that is also Online Training to Final Destination, and it has no issues. That’s something I’d like to fix for version 3. Speaking of version 3, I want to know if I should remove the roots or not. Some people like them, but they weren’t in Blood Gulch so I don’t know. I also want to add in some bases, but I haven’t come across any sufficient models to use. I’d like to hear what you think of both the roots or something I could use as a base, so dive for the comments.
And then there’s Spongepuff (this is actually V3, but whatever). I made this for a big pack I was doing that remade all my textures with CSPs, but it wasn’t going anywhere, so I scrapped it. This one turned out nice though. A vast improvement over the last version, which I claimed to be the final version. Heh.