Motoko Kusanagi v2

Was up people i’m back with another psa. About a week ago BigSharks posted an awsome Motoko Kusanagi texture, from that i got the idea of making a brawl+ psa for Motoko. Its difficult to make a psa for ZSS but you’ll be plesently surprised to see what i’ve done with her. Motoko is the master of guns. So far she has five weapons: paralyzer, pistol, shock gun, shotgun, and a sniper riffle. Obvioulsy since she fights with guns she is capable of fighting at pretty long distances, but don’t be fooled the v2 psa ,in my opinion is pretty balanced. If you disagree please tell me. Every criticism helps me make her better. Also enjoy the textures i made. You can get those separately if you don’t want the psa. 

Motoko Kusanagi
Ghost in The Shell’s Motoko Kusanagi joins the brawl. With her she brings an arsenal of weapons. So far she has a paralyzer, pistol, shotgun, shock gun, and a sniper rifle .

v2 video
coming soon

The textures below don’t have the gun edits they are just textures. If you intend on using the psa and want to see each new weapon in the game click the download above so you can get the correct models for the psa.

Texture and Moveset by drsusredfish with credit to Ike Lawliet (model)

Texture and Moveset by drsusredfish with credit to Ike Lawliet (model)

Alternate Textures

9 Responses to “Motoko Kusanagi v2”

  1. 1 The Right Honorable Judge Wallace P. Grindstump 06/20/2010 at 4:48 AM

    Heh, I expected you to post this sooner. Anyway, I look forward to trying out this moveset soon.

  2. 2 adirondack 06/20/2010 at 8:06 AM

    wow, if it wasn’t for me looking at the full sized picture of the first picture in the first row, i would have thought that it was made by PAVAG

  3. 3 Meh 06/20/2010 at 10:43 AM

    I’ll try it out in a few minutes. You should post the moveset so that we’re not missing anything.

  4. 4 Meh 06/20/2010 at 10:49 AM

    Okay, so I’m watching the video. A lot of the non-gun moves need better animations. They’re very stiff. Also, when charging smash attacks, it’s a little awkward that the gun doesn’t show. It looks interesting, though. I’m going to playtest it later.

  5. 5 Meh 06/20/2010 at 10:51 AM

    Bah, forgot to mention that the dair really bugs me. It’s a neat move, but completely unintuitive motion-wise for a dair.

  6. 6 shadowsquid86 06/20/2010 at 11:22 AM

    You are watching the V1 video, correct? I’d try it out for yourself or wait for the V2 video to be uploaded.

  7. 7 drsusredfish 06/20/2010 at 1:41 PM


    Most of the non gun moves in the v1 moveset were already on zss. I didn’t make them stiff. i know the dash attack and A-up-tilt are stiff and will fix that in v3. about the smash charge i have limits to what i can do to ZSS and haveing each gun in the smash charge would take up too much file space. I had to make the D-air like that its one of the few attacks that she has actualy done in the anime(the back flip on the robot in the opening credits). v2 was made to make her more balanced and gave her one completley new move her b-air(shock gun). I need to make a video for v2 but uploading videos from my cpu takes like 3-5 hours and somtimes it fails half way through T_T.

  8. 8 ShadowSnake 06/20/2010 at 5:03 PM

    looks interesting, ill try it out.

  9. 9 Meh 06/20/2010 at 6:30 PM

    I’m not saying the dair itself is awkward, just that where it is assigned is. The movement doesn’t match the “down” assignment really.

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We, Elite Smash Hackers members, as the authors of this blog, take absolutely no credit in anything we modify and/or create. Therefore, everything we make, even if it may come from another game that isn't published or made by Nintendo, is based from and belongs to both Nintendo and Hal Laboratory. We do not support the usage of pirating games for this use and trust that our fans have the game beforehand.

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