First of all, I’d like to credit StarWaffle for telling me how this works. I’m not sure if he’s the one who found this method, but still, props to him. This is just a small tutorial on how to use it. This really helps if you have issues with vertex hacking hair and importing it back on the original model. It’s helpful for anything else, too, but this is the main reason I use it.
First, patch your model, and if it doesn’t work properly in Brawl Box, double patch it. I hope you know how patching works. For example, if you’re vertex hacking Peach, or Toon Link, and that double patching didn’t fix the hair, then follow this. Of course, this tutorial works for anything, not just hair.
– Export the model data of the model which needs some fixes (In my case, Peach’s hair)
– Create the DAE with AiS 1.3.
– Import it over your final vertex hack (In my case, the max scene file). Be sure to check “Import units” and “Import Up-Axis”! This is very important.
– Check the Scale option on Mariokart64n’s latest script, then “Fix AiS import”. This will scale the model to your vertex hack, and fix the import.
– Then, import the vertices of the semi-working model you imported in Brawl Box.
– Choose the polygon of the semi-working model (In my case, polygon 9, which is Peach’s hair). Do NOT choose the polygon of the finished model! You have to choose the one from the model you imported.
– Go in Morpher, right-click on “-empty-“, choose to pick from the scene, then pick the max file’s working hair polygon. Change the number next to it (Should be 0.0), to 100.
– Do it again for the 2nd “-empty-” slot, and choose the vertices you imported earlier. Make the number 100 again.
– Then, go in Brawl Box, get the MDL0 offset of your vertex set, including the minus, then put it in the offset box of Mariokart64n’ script. Uncheck the “Read offset from file” option.
– Lastly, export the vertices over your model.
– You’re done!
NOTE: If your vertex hack still doesn’t work properly, you have to repeat all of this again, until you get it to work. On my case, it took me 7 tries to get Peach’s hair to work, and 2 tries to get her shoes to work. Overall, it took me about 20 minutes.
Example of working hair: http://img829.imageshack.us/img829/8848/wootc.png
Note: This is not the final texture, it was just the texture I had made to help me in 3ds Max.